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Monday, May 2, 2011

Dead to Rights 2 English PC [Mediafire PC GAME]

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Info:
developer:     Namco
publisher:     Namco Bandai
genre:     action / TPP
platform:     PC / Windows
release date: World: 16 August 2005
play modes: single player
game language: English
age requirements: 16+  |  media: 1 DVD

Description:
Dead to Rights II is a third-person shooter video game, developed by Widescreen Games and first published by Namco on April 12, 2005. It is a prequel to Dead to Rights. It begins with the story of Jack Slate and Shadow before the events of Dead to Rights. There was also a PSP prequel called Dead to Rights: Reckoning released June 28, 2005.This pack includes Dead to Rights II English Crack Patch.

Plot:
A reputable judge uncovers a citywide crime syndicate, and is kidnapped. The judge was a friend of Jack's father, so the cop is obligated to send a few hundred men to their graves in order to make things right. Before long, all hell breaks loose, so Jack and his K-9 cohort Shadow must take on a powerful mob in the fight of their lives to break the city’s spiral of betrayal and corruption. In the end, the judge is murdered and although Jack gets the killer, goons of a high-ranking Russian crime lord named Blanchov get the judge's files. Jack's girlfriend Ruby is murdered by Blanchov and although Jack never retrieves the files (they were likely Hennesey's files from the first game), he goes after Blanchov for revenge. Jack kills Blanchov, but gets no satisfaction out of it knowing that Blanchov is just a highly placed puppet that can easily be replaced. Having lost Ruby, Jack has nothing to really live for anymore. Also he claims that whoever is responsible has him Dead to Rights as they got the files and he ended up with nothing.
The main character is in possession of a health, shield, and bullet time meter in the top-left hand corner of the screen. Tapping the dive button sends Slate hurling through the air while remaining locked on to his target. Holding this button enters a slow-motion mode that allows players to take out a room full of thugs before they can squeeze off a single round. It also adds to the amount of damage dealt by Jack, and is extremely helpful for getting out of tight situations.
Slate's furry friend is back from the first game too, and is now integrated into normal gameplay mechanics. At the tap of a button he can be sent after enemies, or be used to retrieve items on the ground level. Shadow shares the bullet-time meter, so he must be used sparingly. The dog feels like a shuriken that can be tossed into a crowd to lessen the threat count. Unfortunately, Shadow is strangely unresponsive in certain areas and often becomes confused by more than the simplest architecture. He will also retrieve weapons when you want him to attack the closest enemy. These problems greatly hinder the usefulness of Shadow, and after awhile he is best left ignored.

.Dead to Rights I featured a series of poorly designed mini-games that broke up the action and interrupted the flow. It also included a simple hand-to-hand combat system that lasted for long stretches and led to an unbalanced game. Namco has gone with a "less is more" philosophy and has done away with the mini-games completely, while every level is jam-packed with shooting dudes in the face, or beating them to a bloody pulp.
There is still a close range combat system, but its role has been greatly reduced. The fighting levels are short and interspersed amongst the glorious shooting but when hand-to-hand does rear its head, it involves a simple punch and kick combo system. There is a jump kick, and a set of melee weapons like cleavers and baseball bats. Shadow can also join in the fun, but continuously tapping the A button gets the job done in most situations. In DTR II combat is less tedious, but still adds very little to the game and one wonders if this element should have removed completely.
If nothing else, Dead to Rights II has certainly made a visual leap forward from the first game. Environments have a moderate to high amount of detail, including some nifty destructible elements. Cars can be blown up, combustible barrels are scattered about, and electrical appliances explode in a shower of sparks. Explosions and particles look especially impressive while in bullet time. The overall art style is a bit cartoon-like and bland, but it also matches the subject matter perfectly.
Each level contains a generic looping audio track that often contains the complexity of a demo track on an old-school Casio keyboard. Gunshots are hollow and weak, most weapons resembling firecrackers. The trend continues with the voice acting, but in this area it is completely excusable. As I stated earlier, the dialogue is so goofy that the poor voice acting makes it more humorous.
 FEATURES:
* K-9 fighting companion, Shadow, assists in combat and retrieves items during conflicts.
* Thirteen brutal new disarms moves to take down enemies in the heat of battle. More than 25 disarm moves in total!
* Lightning-fast melee fighting system allows Jack to collect and use melee weapons throughout his environment, including bats, pipes, 2x4s, machetes and swords.
* Jack's massive arsenal now includes heavy artillery such as mini-guns and shoulder-mounted RPGs. Also at Jack's disposal are devastating land mines, flechette grenades that shred human flesh and shotguns with incendiary shells that set your enemies ablaze.

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